
Splatcubes are clear resin cubes that encapsulate a scene built using Gaussian splats. Instead of remaining a digital model, the result becomes a tangible, physical 3D photo that you can pick up and view from any angle. Roy’s process involves scanning a real-world object using photogrammetry, converting that scan into a 3DGS dataset, filtering and transforming the splats, and then printing the result as a resin cube. The project combines Gaussian splat 3D printing with traditional photogrammetry techniques, making it ideal for anyone interested in experimental 3D workflows.
Roy provides a YouTube video, a detailed tutorial, and open-source code so others can follow along. Even if you don’t plan to 3D print a splatcube yourself, the video offers a clear and visual explanation of 3D Gaussian Splatting and how it translates into real-world output. This is an excellent educational examples of Gaussian splat 3D printing available today.
















